Through the combination of these layers new mountain shapes and sometimes massive peaks can appear. Single high peaks, average height mountains and mountain ranges. Mountains are generated in different layers. This is of course not very realistic but combined with the lakes, it creates interesting new ways for ship gameplay. When multiple rivers are generated it is possible that they cross over each other. Rivers also just don’t end by disappearing but will end in an estuary. They can also vary in length, width, curvature and feed into each other. They can start and end within the map instead of just going straight through it. Rivers work very differently from the default generator. The amount and size of lakes is configurable. Unlike in the default generator these lakes are not necessarily attached to rivers. There will be lakes with uneven shores and small islands scattered across the map. It is therefore recommened to try out different seeds since the result can vary a lot. This can lead to some layers being more or less prevalent at random. The generator works by creating different layers and combine them into one.
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